I've decided to use mostly pixel art to compose my game visuals. Though, i am going to build the characters in a 3D package, so i can have a lot of animations in a simpler and smoother way, in my opinion, and export the renders as bitmap animations. So, i will have my 2D art for characters being a "simulated" 3D and i will still have the 3D models to use in trailers, next games, whatever : )
I am using polygonal modeling to create the rough shape, then i add a smooth to get a better result. Sculpting will be ahaed : )
Here are two screenshots of the first night of work in the first female model, enjoy
More progress coming soon!
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