I've put together a really small example of Kinesis, the physics module of the Parabola Engine SDK.
Its pretty much a small sandbox to play with. When you press the R key, circles and boxes appear in the position of the mouse cursor, with variable sizes (actually random).
The simulation is drawn in debug mode, so it is nothing fancy, but should be fun.
To finish, you may drag around the objects with the mouse! I dare you to stack as many boxes as you can !
https://github.com/downloads/DevilWithin/ParabolaEngine/EngineDemo1.rar
Enjoy
Finally something to look at! ;-)
ReplyDeleteHehe I see the Box2D in the tags, does this mean it uses Box2D? It certaintly does have the look.
I don't know if it should be a feature but it looks like a bug.
When you 'smash' an object on the ground it'll start hovering over the plate. When you move your mouse furder down it will slightly go up. When you release the mouse button it'll fly off to the sky. So you get kinda catapult. ^^
Maybe it's Box2D related?
Wow, nice to know that someone is actually reading! This certainly encourages me to keep going and be more active :)
ReplyDeleteI see what you mean, its a Box2D issue, that is just how the mouse joint works, its like a debug thing, more than an actual game feature. But it can be useful, if not more, for playing around :)
If you approach the plate slowly, you notice it lands correctly, i don't know exactly why!
There are a couple of things to solve in the renderer, then i will be able to mix a few funny things in sample apps , stay tuned :)
Yeah, I've been reading most of your posts because it sounds like a pretty nice idea.
ReplyDeleteBut it took you some time to make something to look at. ;-)
I hope to see some more demos shortly.
A quick question: Under which license is PE?
YOu just wrote that it's free but is it free like GNU or really free like zlib?
All that time, i've been working in it, but making demos of everything i do takes time i don't have :)
ReplyDeleteYou sure will see more features soon, next will probably be about sprite animations for characters etc.
The license is zlib indeed. If it ever changes it will into something just alike.