Monday, January 16, 2012

Yggdrasil Development 1

 Here to bring you news about the game!

Today I've added plenty of new things, the damage dealing is way better now. Critical hits are possible, there is elemental special damage. Defense works against the Damage, among a lot of things.

Improved the environment configuration, now you define a stop line where the enemies stop to attack the fortress. The background was started just today, and its just a scrap of what it can become, for testing purposes i drew it and used it right away :)




Also, improved the animation support, meaning that you could take the game now, create a new enemy fully configured by you, and define exactly its animations to your own character sprites!
For now, there are 3 valid states to be made - run, death, attack :)

I've already tought what the magic system will be like, and you can expect something cool! Stay tuned for that, it just involves supercharged magic that can be mixed together  :)


But today I dare to share a little demonstration you can try, play and modify. So you can get the taste of what the game is becoming slowly :)

Here's the link: https://github.com/downloads/DevilWithin/ParabolaEngine/Bin.rar
(I won't explain now how to use or edit, but feel free to find out)

Just notice i don't own the character that acts as our enemy. It is a copyrighted brand, and its being used only to build the technology and won't be included in the game at all!

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