Wednesday, December 1, 2010

HollowEngine

Good morning world!

I am presenting the concept idea and some of the up-to-date work on the HollowEngine i am working on.
This Engine is meant to create games, as you may have tought, obviously ! The engine will have its primary focus in platforming games, but will also support top-down games, along with logic games.

In sum, its a 2D engine to build casual games if not something commercial.
Knowing i am no superhero(yet!) i decided to create the engine on top of a few libraries!
So,
      -SFML is used for graphics, input, sound
      -Box2D provides the physics layer
      -libRocket provides the interface systems
      -SPARK particles provide the cool effect stuff
      -Enet provides the networking capabilities

I am using c++ object oriented design to build this, as you may have noticed :  )

This engine creations won't try to mimic old classic games, instead, it will try to give the best of the modern approaches to the users. It will be physicly oriented all the time. One of the main issues will be creating networked simulations with it because playing alone is long gone in time :)

I am coding a world editor tool, where you can create the maps to use with the engine very easily.
The engine itself is going to be cross-platform , so will the games. About this tool, for now its built on top of .NET, but in future maybe it will have a twin in another platform.

Screenshot of the editor:

More news coming soon along with screenshots : )

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