Sunday, November 13, 2011

What's new

Lately, i've been working a lot even though there isn't too much to show. The Parabola Engine is getting better every day, but right now it has one or two issues in the graphics part. Maybe it needs some improvement in design, or just a few more fixes, but i hope i have a confortable rendering system that everyone will like!

Also been working in integrating UI better, the map editor, documentation and an entity component system, which is not so easy task, but will be worth it later :)

Sprite animations are working really pretty, but i will only publish a sample when i implement them in a character controller :)

Besides, i've been drawing a little. I am making a digital painting, which is not even close to finished yet, that i called Phyro. You can see next what it is about, but it should improve a lot with more work, its just a tought i had and decided to draw, learning a lot while making it without any aid except the tools for the job :)



See you.

Monday, November 7, 2011

Trying out the "mood" for the next game

I decided to paint a little scene, just to start fetching the right mood for the next game, I think it starts to capture what the feeling is. Just note that im not an expert in digital painting (yet, ahah ), and the amount of time dedicated to this was really low. More will come, hopefully better, and now back to coding!

Sunday, November 6, 2011

Little sample application

I've put together a really small example of Kinesis, the physics module of the Parabola Engine SDK.

Its pretty much a small sandbox to play with. When you press the R key, circles and boxes appear in the position of the mouse cursor, with variable sizes (actually random).

The simulation is drawn in debug mode, so it is nothing fancy, but should be fun.

To finish, you may drag around the objects with the mouse! I dare you to stack as many boxes as you can !

https://github.com/downloads/DevilWithin/ParabolaEngine/EngineDemo1.rar



Enjoy

Saturday, November 5, 2011

Putting webs into shape!

The engine is being actively developed and improved. A lot of fun things are happening with it, and soon a few samples will pop out!

Anyway, i've been doing some work related to documentation in general and the website. You can visit the latest version on the right link. It is starting to look confortable but is still missing major information. You can also visit the wiki, the center of information on the engine, the goal is to have as much info and tutorials in there as possible :)

Been working into refining the engine current Games interface, better renderization support, and a lot of integrating physics systems.

Also, the side view editor is being worked on!

Soon, a 0.3 version will come, approaching slowly but steadily to the major release 1.0.
Current versions may still have a few bugs, incompleteness or missing features to actually make a full game, but all of that is being taken care of :)

Friday, November 4, 2011

An animation for a friend

Busy weeks lately, and probably that won't change, but i'll try to keep posting!

A couple of friends requested me to make a little video in 3D several days ago, i didn't have a lot of time to make it, but you can see below the work done in like 7 hours work and 20 hours render :)

The video is about encouraging the fresh newcomer students about the academic spirit and so on, shown to them by the veterans of the university. The institution we speak of is IPAM, the Portuguese Institute of Administration and Marketing, near Porto.

Enjoy
Bem Vindos a praxe do IPAM - YouTube