Hello,
I've been working a lot on the engine, its becoming better and better, nearing 1.0 :)
For now, just entertain yourself with this demo! (Particle Systems)
http://www.mediafire.com/?m5gm1vnm0om5cm3
Thanks!
Showing posts with label ParabolaEngine. Show all posts
Showing posts with label ParabolaEngine. Show all posts
Friday, March 9, 2012
Sunday, November 13, 2011
What's new
Lately, i've been working a lot even though there isn't too much to show. The Parabola Engine is getting better every day, but right now it has one or two issues in the graphics part. Maybe it needs some improvement in design, or just a few more fixes, but i hope i have a confortable rendering system that everyone will like!
Also been working in integrating UI better, the map editor, documentation and an entity component system, which is not so easy task, but will be worth it later :)
Sprite animations are working really pretty, but i will only publish a sample when i implement them in a character controller :)
Besides, i've been drawing a little. I am making a digital painting, which is not even close to finished yet, that i called Phyro. You can see next what it is about, but it should improve a lot with more work, its just a tought i had and decided to draw, learning a lot while making it without any aid except the tools for the job :)
See you.
Also been working in integrating UI better, the map editor, documentation and an entity component system, which is not so easy task, but will be worth it later :)
Sprite animations are working really pretty, but i will only publish a sample when i implement them in a character controller :)
Besides, i've been drawing a little. I am making a digital painting, which is not even close to finished yet, that i called Phyro. You can see next what it is about, but it should improve a lot with more work, its just a tought i had and decided to draw, learning a lot while making it without any aid except the tools for the job :)
See you.
Sunday, October 16, 2011
Birth of Parabola Engine
I should declare my engine as born from now on.
It has a website, linking to a wiki (the manual), a forum for the community, the API reference and a downloadable version 0.2 ready to use.
It is all in its baby steps, but this is the base from where i will evolve the product into something stable and consistent.
This means too that everybody is invited to help testing and improving the engine, i will be supportive as much as i can!
Time will bring wisdom, i hope :)
It has a website, linking to a wiki (the manual), a forum for the community, the API reference and a downloadable version 0.2 ready to use.
It is all in its baby steps, but this is the base from where i will evolve the product into something stable and consistent.
This means too that everybody is invited to help testing and improving the engine, i will be supportive as much as i can!
Time will bring wisdom, i hope :)
Saturday, September 10, 2011
Documentating the engine..
I've been into documenting the engine properly, so i can provide a decent first release of my project.
This mainly consists in describing the engine design and functionalities inside the code, so the documentation page can be generated right. I am also writing all kinds of useful notes in the classes as well as mini-tutorials.
Later, better tutorials will be built, hopefully with community help!
I will be telling the news often until the first official release :)
This mainly consists in describing the engine design and functionalities inside the code, so the documentation page can be generated right. I am also writing all kinds of useful notes in the classes as well as mini-tutorials.
Later, better tutorials will be built, hopefully with community help!
I will be telling the news often until the first official release :)
Friday, September 2, 2011
Long time away! Sorry for that..
So, I started working full.time a few months ago, and it really narrowed down my time! Still, i never stoped working on my projects, and now i think i can mantain this blog better than ever!
Big things should be coming in the near future, if nothing happens in the middle!
From now on the blog will have a decent activity and will hopefully start to become something worth to read!
As for a first update on whats happened lately:
- There is no more HollowEngine, its now ParabolaEngine, and its looking better than ever!
- It is getting closer to an official public release, completely free to use, and with regular support and updates from me!
- It is on a phase of improving consistency, some testing and documentation writing. Anyone interested is absolutely free to contact me about it!
- I will be explaining the engine in more detail for the next days, weeks , who knows!
- Older game projects are stand-by, giving way to the newest codename "Slither" game, which promises to rock a little bit of the earth! :p
- This slither game is being developed concurrently with the engine, so it will be the biggest test for the engine capacities for now!
Thanks to anyone who is still following this :)
Big things should be coming in the near future, if nothing happens in the middle!
From now on the blog will have a decent activity and will hopefully start to become something worth to read!
As for a first update on whats happened lately:
- There is no more HollowEngine, its now ParabolaEngine, and its looking better than ever!
- It is getting closer to an official public release, completely free to use, and with regular support and updates from me!
- It is on a phase of improving consistency, some testing and documentation writing. Anyone interested is absolutely free to contact me about it!
- I will be explaining the engine in more detail for the next days, weeks , who knows!
- Older game projects are stand-by, giving way to the newest codename "Slither" game, which promises to rock a little bit of the earth! :p
- This slither game is being developed concurrently with the engine, so it will be the biggest test for the engine capacities for now!
Thanks to anyone who is still following this :)
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