Sunday, May 6, 2012

Parabola Engine now in Android!

A lot of time has gone by without news, but that is solely because I've been into porting the engine to android!!

The engine was a little torn apart in the process, but once the job is finished and the "under construction" signs are removed, i will publish a new release, already compatible with android.

A lot of things work already, such as:
- Networking
- libRocket UI
- Scripting
- Asset loading
- Some parts of SFML 2
- Events to some extent
- ...

Anyway, whats important here is that you will get a 100% cross-platform engine.

Your games made with parabola sdk will be coded once, and compiled for all platforms without changes. By all platforms i mean for now the Desktop OSes(Windows, Linux, Mac) plus Android.

iPhone will be supported too, as soon as i can afford the needed apple products : /

And another plus of this, not too much changes from what the sdk used to be.. You still use mostly all the concepts that existed, and if you program cleverly, your game will run straight in all platforms, otherwise, you only need to make some specific code, for tuning :)

Screenshots will be posted as soon as i can ! Im trying to expand what works in the engine fully portable.. Now, whatever works, works for good , the same everywhere, but that requires some work !

Stay tuned!

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